It was back in 2005 when Shadow of the Colossus graced scr888 android and ios download the PS2 and went on to become one of, if not the best PS2 games ever. Thirteen years later this timeless classic has been re-introduced with a fresh coat of paint for the current generation of players.
So how does it hold up?
In this review, we will go through every aspect of this game like graphics, gameplay, story and overall experience in detail. However, to understand the pedigree of what we are looking at here, we need to look at one more aspect of this game which is its Legacy.
When it comes to timeless classics in video games, very few games have the impact of Shadow of the Colossus. I remember when I first booted the original SOTC on my PS2, back in 2005. I went in completely blind, not knowing anything about this game. No reviews or spoilers back in the day. After the initial roadblock of trying to figure out the climbing mechanics, it was a moment of awe that only a few games could provide at the time.
Fast forward 12 years, the second colossus was released. I knew that this was a rare masterpiece that needed to be savored. And I was not the only one sharing this sentiment. Almost anyone who has played this game had a soft spot for it, regardless of whether they had finished it once or, like in my case, at least a dozen times.
But games have come a long way since 2005. And the sheer variety of genres and the advancements in mechanics that we have experienced in these 2 console generations since PS2 is staggering, which is why I am left speechless when I see how well the PS4 version of this game holds up today.
Story
The main story of SOTC can be written in a few sentences. Man tries to save the beloved Mono. Man is offered a chance to do so by slaying 16 colossus. Man does it. And then the ending. But there is so much more complexity in this simple story. You cannot help but fall in love with every character. From Agro, your trusty steed, to the wanderer, the protagonist and each of the 16 magnificent colossi. All of this only leads to an emotional gut-punch every time you kill these colossi. And not to mention an ending that is both as much an absolute heartbreak, as it is beautiful.
Graphics
Part of SOTCs charm lies in how simple everything is, and the underlying complexity is all born in the player's mind. It may have been due to the limitations of the PS2 that things were kept so simple, but Bluepoint games have used that simplicity along with the PS4's graphical fidelity, delivered in spades. This game is one of the best looking games for the PS4 right now. Everything in this game, from landscapes to the towering colossus themselves, have been redone from the ground up. And the result is phenomenal. There is a staggering attention to detail in every nook and cranny of this game. And these visuals play a vital role in the overall experience of this remake.
Gameplay
The core gameplay of SOTC involves riding through the landscapes of the cursed land on the back of your horse, looking for the next Colossi. You are left to figure out where to go with the help of your sword which reflects beams of light towards the direction of the target. Once you do find the Colossi, you need to figure out how to take them down as each of them need different strategy and planning. This keeps the game fresh all the way until the end. Reminiscent of the game's simple theme is your arsenal, which consists of just a sword, and a bow and arrow.
For all the praise this game commands, there is no denying that the controls were a little janky. Even back in the PS2 days, we have had games with much better controls than SOTC. While we cannot say that this has been fully resolved in the remake, there are some notable changes here. The button layout is mapped to appeal to today's gamers, which can be set back to original settings if you please. Adding to this there are also collectibles in the game now and some clever Easter eggs referencing Mr. Ueda's other games.
While the core game can be finished in about 10 hours, longevity is provided through other difficulty settings and quirky rewards. And a mirrored mode which, well, mirrors the game screen and it feels surprisingly fresh. Add to this a Photo mode which lets you take screenshots of the game, with various filters and tools. Honestly, I spent hours here and the end results are all amazing.
Overall
The original SOTC on the PS2 took players' breath away and added to the notion that video games are indeed an art. It was timeless in its own right and did not need a remaster. But this remaster was still made and the result is a Masterpiece. Had the PS4 come out in 2005, this may have been Fumito Ueda's original vision. We may never know, but as gamers, we can only thank the creators for making this happen. SOTC on the PS4 is not only an essential but a timeless classic which sets new standards for remakes.
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Tuesday, August 20, 2019
My Love/Hate Relationship With PUBG
The games scr888 download 2019 that are taking over online gaming by storm. PUBG is one of those, and one of the first. A mod that turned into a stand-alone game. However, there's the question, is the game good? Is it playable? Do the users enjoy it? In my personal opinion, we have to go back to the beginning.
The Beginning
September 12, 2017. The day that I bought PUBG, even though it was still in early access. I had seen some friends play, as well as every streamer ever play it. I figured, why not? It was $30, which isn't cheap, but not terrible. From what I had heard, the developer was very active in development. So I bought in.
For a while, it was fun. I had a group of friends I would play squads with and, being my first FPS on PC, I learned how to play with a keyboard and mouse. There were bugs, of course, and hackers, but it's an early access game, you expect that. Right? Well, right.
Things looked good. Updates were coming in. Money was being made. Everyone in the world was looking forward to what the game would become.
Today
Fast forward to today, over a year later.
There are still problems. A lot of problems.
It's not like the game doesn't get updated. They push out updates all the time, even now, and shut down the servers twice a week for maintenance. It's just... conflict of interest, maybe?
The developers are really worried about money, or so it seems. Also, with the sea of battle royale games coming out, they are worried about staying relevant. The problem is, they aren't really helping anything.
The company seems to be more about skins, maps, and weapons rather than fixing what they already have. Every performance update helps something but breaks two or three more things. For example, one update left my buddies and me unable to even join a match. Not good.
And so, I'm tired. It's fun, but I'm tired. You will have nights where everything is fine and you have fun. Then, you will have nights where you get shot around corners or lose fights you clearly should've won. The replay system is still so laggy that you can't even watch a replay and accurately see what happened.
Honestly, at the start of the night, it's like a toss-up whether or not the server has your back. If it doesn't, you lose a lot of firefights. If it does, you win those. It's pretty crazy but it happens time and time again.
Even with all the issues, and me getting angry, I still have over 200 hours in the game. Why? Because it's fun. It's a fun game when it works. The problem is when you push for it to be in eSports tournaments, then the entire world sees two players survive a grenade that exploded right at their feet (yeah, that happened).
It's an argument. Because if you post about it, people say it's your PC. All I can say is, I've played enough to realize it's the game and not my PC. If I can't play a game with a GTX 1080, then I don't want to play that game.
The Beginning
September 12, 2017. The day that I bought PUBG, even though it was still in early access. I had seen some friends play, as well as every streamer ever play it. I figured, why not? It was $30, which isn't cheap, but not terrible. From what I had heard, the developer was very active in development. So I bought in.
For a while, it was fun. I had a group of friends I would play squads with and, being my first FPS on PC, I learned how to play with a keyboard and mouse. There were bugs, of course, and hackers, but it's an early access game, you expect that. Right? Well, right.
Things looked good. Updates were coming in. Money was being made. Everyone in the world was looking forward to what the game would become.
Today
Fast forward to today, over a year later.
There are still problems. A lot of problems.
It's not like the game doesn't get updated. They push out updates all the time, even now, and shut down the servers twice a week for maintenance. It's just... conflict of interest, maybe?
The developers are really worried about money, or so it seems. Also, with the sea of battle royale games coming out, they are worried about staying relevant. The problem is, they aren't really helping anything.
The company seems to be more about skins, maps, and weapons rather than fixing what they already have. Every performance update helps something but breaks two or three more things. For example, one update left my buddies and me unable to even join a match. Not good.
And so, I'm tired. It's fun, but I'm tired. You will have nights where everything is fine and you have fun. Then, you will have nights where you get shot around corners or lose fights you clearly should've won. The replay system is still so laggy that you can't even watch a replay and accurately see what happened.
Honestly, at the start of the night, it's like a toss-up whether or not the server has your back. If it doesn't, you lose a lot of firefights. If it does, you win those. It's pretty crazy but it happens time and time again.
Even with all the issues, and me getting angry, I still have over 200 hours in the game. Why? Because it's fun. It's a fun game when it works. The problem is when you push for it to be in eSports tournaments, then the entire world sees two players survive a grenade that exploded right at their feet (yeah, that happened).
It's an argument. Because if you post about it, people say it's your PC. All I can say is, I've played enough to realize it's the game and not my PC. If I can't play a game with a GTX 1080, then I don't want to play that game.
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